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作者:美-R·A·萨尔瓦多 当前章节:15444 字 更新时间:2026-6-19 10:59

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The Halfling's Gem

"He left this," Pellman continued, handing the tiny pouch to Wulfgar." And

bade me to tell you that he will await your arrival in Calimport."

Wulfgar held the pouch tentatively, as if expecting it to explode in his

face.

"Our thanks," Drizzt told Pellman. "We will tell our associate that you

performed the task admirably."

Pellman nodded and bowed, turning away as he did so, to return to his

duties.

Drizzt led Wulfgar off to the side, out of plain view. Seeing the

barbarian's paling look, he took the tiny pouch and gingerly loosened the draw

string, holding it as far away as possible. With a shrug to Wulfgar, who had

moved a cautious step away, Drizzt brought the pouch down to his belt level and

peeked in.

Wulfgar moved closer, curious and concerned when he saw Drizzt's shoulders

droop. The drow looked to him in helpless resignation and inverted the pouch,

revealing its contents.

A halfling's finger.

THE ICEWIND DALE TRILOGY

Book One: The Crystal Shard

Book Two: Streams of Silver

Book Three: The Halfling's Gem

To my sister Susan,

who'll never know how

much her support has meant

to me over the last few years.

Prelude

Maps

Book 1: Halfway to Everywhere

Chapter 1 Tower of Twilight

Chapter 2 A Thousand Thousand Little Candles

Chapter 3 Conyberry's Pride

Chapter 4 The City of Splendors

Chapter 5 Ashes

Chapter 6 Baldur's Gate

Epilogue

Book 2: Allies

Chapter 7 Stirrings

Chapter 8 A Plain Brown Wrapper

Chapter 9 Fiery Riddles

Chapter 10 The Weight of a Kings Mantle

Chapter 11 Hot Winds

Chapter 12 Comrades

Chapter 13 Paying the Piper

Chapter 14 Dancing Snakes

Chapter 15 The Guide

Epilogue

Book 3: Desert Empires

Chapter 16 Never a Fouler Place

Chapter 17 Impossible Loyalties

Chapter 18 Double Talker

Chapter 19 Tricks and Traps

Chapter 20 Black and White

Chapter 21 Where No Sun Shines

Chapter 22 The Rift

Chapter 23 If Ever You Loved Catti-brie

Chapter 24 Interplanar Goo

Chapter 25 A Walk in the Sun

Epilogue

Prelude

The wizard looked down upon the young woman with uncertainty. Her back was

to him; he could see the thick mane of her auburn locks flowing around her

shoulders, rich and vibrant. But the wizard knew, too, the sadness that was in

her eyes. So young she was, barely more than a child, and so beautifully

innocent.

Yet this beautiful child had put a sword through the heart of his beloved

Sydney.

Harkle Harpell brushed away the unwanted memories of his dead love and

started down the hill. "A fine day," he said cheerily when he reached the young

woman.

"Do ye think they've made the tower?" Catti-brie asked him, her gaze never

leaving the southern horizon.

Harkle shrugged. "Soon, if not yet." He studied Catti-brie and could find no

anger against her for her actions. She had killed Sydney, it was true, but

Harkle knew just by looking at her that necessity, not malice, had guided her

sword arm. And now he could only pity her.

"How are you?" Harkle stammered, amazed at the courage she had shown in

light of the terrible events that had befallen her and her friends.

Catti-brie nodded and turned to the wizard. Surely there was sorrow edging

her deep blue eyes, but mostly they burned with a stubborn resolve that chased

away any hints of weakness. She had lost Bruenor, the dwarf who had adopted her

and had reared her as his own since the earliest days of her childhood. And

Catti-brie's other friends even now were caught in the middle of a desperate

chase with an assassin across the southland.

"How quickly things have changed," Harkle whispered under his breath,

feeling sympathy for the young woman. He remembered a time, just a few weeks

earlier, when Bruenor Battlehammer and his small company had come through

Longsaddle in their quest to find Mithril Hall, the dwarf's lost homeland. That

had been a jovial meeting of tales exchanged and promises of future friendships

with the Harpell clan. None of them could have known that a second party, led by

an evil assassin, and by Harkle's own Sydney, held Catti-brie hostage and was

gathering to pursue the company. Bruenor had found Mithril Hall, and had fallen

there.

And Sydney, the female mage that Harkle had so dearly loved, had played a

part in the dwarf's death.

Harkle took a deep breath to steady himself. "Bruenor will be avenged," he

said with a grimace.

Catti-brie kissed him on the cheek and started back up the hill toward the

Ivy Mansion. She understood the wizard's sincere pain, and she truly admired his

decision to help her fulfill her vow to return to Mithril Hall and reclaim it

for Clan Battlehammer.

But for Harkle, there had been no other choice. The Sydney that he had loved

was a facade, a sugar coating to a power-crazed, unfeeling monster. And he

himself had played a part in the disaster, unwittingly revealing to Sydney the

whereabouts of Bruenor's party.

Harkle watched Catti-brie go, the weight of troubles slowing her stride. He

could harbor no resentment toward her - Sydney had brought about the

circumstances of her own death, and Catti-brie had no choice but to play them

out. The wizard turned his gaze southward. He, too, wondered and worried for the

drow elf and the huge barbarian lad. They had slumped back into Longsaddle just

three days before, a sorrow-filled and weary band in desperate need of rest.

There could be no rest, though, not now, for the wicked assassin had escaped

with the last of their group, Regis the halfling, in tow.

So much had happened in those few weeks; Harkle's entire world had been

turned upside down by an odd mixture of heroes from a distant, forlorn land

called Icewind Dale, and by a beautiful young woman who could not be blamed.

And by the lie that was his deepest love.

Harkle fell back on the grass and watched the puffy clouds of late summer

meander across the sky.

* * *

Beyond the clouds, where the stars shone eternally, Guenhwyvar, the entity

of the panther, paced excitedly. Many days had passed since the cat's master,

the drow elf named Drizzt Do'Urden, had summoned it to the material plane.

Guenhwyvar was sensitive to the onyx figurine that served as a link to its

master and that other world; the panther could sense the tingle from that

far-off place even when its master merely touched the statuette.

But Guenhwyvar hadn't felt that link to Drizzt in some time, and the cat was

nervous now, somehow understanding in its otherworldly intelligence that the

drow no longer possessed the figurine. Guenhwyvar remembered the time before

Drizzt, when another drow, an evil drow, had been its master. Though in essence

an animal, Guenhwyvar possessed dignity, a quality that its original master had

stolen away.

Guenhwyvar remembered those times when it had been forced to perform cruel,

cowardly acts against helpless foes for the sake of its master's pleasure.

But things had been very different since Drizzt Do'Urden came to possess the

figurine. Here was a being of conscience and integrity, and an honest bond of

love had developed between Guenhwyvar and Drizzt.

The cat slumped against a star-trimmed tree and issued a low growl that

observers to this astral spectacle might have taken as a resigned sigh.

Deeper still would the cat's sigh have been if it knew that Artemis Entreri,

the killer, now possessed the figurine.

Book 1:

Halfway to Everywhere

1

Tower of Twilight

"A day and more we have lost," the barbarian grumbled, reining in his horse

and looking back over his shoulder. The lower rim of the sun had just dipped

below the horizon. "The assassin moves away from us even now!"

"We do well to trust in Harkle's advice," replied Drizzt Do'Urden, the dark

elf. "He would not have led us astray." With the sunshine fading, Drizzt dropped

the cowl of his black cloak back onto his shoulders and shook free the locks of

his stark white hair.

Wulfgar pointed to some tall pines. "That must be the grove Harkle Harpell

spoke of," he said, "yet I see no tower, nor signs that any structure was ever

built in this forsaken area."

His lavender eyes more at home in the deepening gloom, Drizzt peered ahead

intently, trying to find some evidence to dispute his young friend. Surely this

was the place that Harkle had indicated, for a short distance ahead of them lay

the small pond, and beyond that the thick boughs of Neverwinter Wood. "Take

heart," he reminded Wulfgar. "The wizard called patience the greatest aid in

finding the home of Malchor. We have been here but an hour."

"The road grows ever longer," the barbarian mumbled, unaware that the drow's

keen ears did not miss a word. There was merit in Wulfgar's complaints, Drizzt

knew, for the tale of a farmer in Longsaddle - that of a dark, cloaked man and a

halfling on a single horse - put the assassin fully ten days ahead of them, and

moving swiftly.

But Drizzt had faced Entreri before and understood the enormity of the

challenge before him. He wanted as much assistance as he could get in rescuing

Regis from the deadly man's clutches. By the farmer's words, Regis was still

alive, and Drizzt was certain that Entreri did not mean to harm the halfling

before getting to Calimport.

Harkle Harpell would not have sent them to this place without good reason.

"Do we put up for the night?" asked Wulfgar. "By my word, we'd ride back to

the road and to the south. Entreri's horse carries two and may have tired by

now. We can gain on him if we ride through the night."

Drizzt smiled at his friend. "They have passed through the city of Waterdeep

by now," he explained. "Entreri has acquired new horses, at the least." Drizzt

let the issue drop at that, keeping his deeper fears, that the assassin had

taken to the sea, to himself.

"Then to wait is even more folly!" Wulfgar was quick to argue.

But as the barbarian spoke, his horse, a horse raised by Harpells, snorted

and moved to the small pond, pawing the air above the water as though searching

for a place to step. A moment later, the last of the sun dipped under the

western horizon and the daylight faded away. And in the magical dimness of

twilight, an enchanted tower phased into view before them on the little island

in the pond, its every point twinkling like starlight, and its many twisting

spires reaching up into the evening sky. Emerald green it was, and mystically

inviting, as if sprites and faeries had lent a hand to its creation.

And across the water, right below the hoof of Wulfgar's horse, appeared a

shining bridge of green light.

Drizzt slipped from his mount. "The Tower of Twilight," he said to Wulfgar,

as though he had seen the obvious logic from the start. He swept his arm out

toward the structure, inviting his friend to lead them in.

But Wulfgar was stunned at the appearance of the tower. He clutched the

reins of his horse even tighter, causing the beast to rear up and flatten its

ears against its head.

"I thought you had overcome your suspicions of magic," said Drizzt

sarcastically. Truly Wulfgar, like all the barbarians of Icewind Dale, had been

raised with the belief that wizards were weakling tricksters and not to be

trusted. His people, proud warriors of the tundra, regarded strength of arm, not

skill in the black arts of wizardry, as the measure of a true man. But in their

many weeks on the road, Drizzt had seen Wulfgar overcome his upbringing and

develop a tolerance, even a curiosity, for the practices of wizardry.

With a flex of his massive muscles, Wulfgar brought his horse under control.

"I have," he answered through gritted teeth. He slid from his seat. "It is

Harpells that worry me!"

Drizzt's smirk widened across his face as he suddenly came to understand his

friend's trepidations. He himself, who had been raised amidst many of the most

powerful and frightening sorcerers in all the Realms, had shaken his head in

disbelief many times when they were guests of the eccentric family in

Longsaddle. The Harpells had a unique - and often disastrous - way of viewing

the world, though no evil festered in their hearts, and they wove their magic in

accord with their own perspectives - usually against the presumed logic of

rational men.

"Malchor is unlike his kin," Drizzt assured Wulfgar. "He does not reside in

the Ivy Mansion and has played advisor to kings of the northland."

"He is a Harpell," Wulfgar stated with a finality that Drizzt could not

dispute. With another shake of his head and a deep breath to steady himself,

Wulfgar grabbed his horse's bridle and started out across the bridge. Drizzt,

still smiling, was quick to follow.

"Harpell," Wulfgar muttered again after they had crossed to the island and

made a complete circuit of the structure.

The tower had no door.

"Patience," Drizzt reminded him.

They did not have to wait long, though, for a few seconds later they heard a

bolt being thrown, and then the creak of a door opening. A moment later, a boy

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