饭饭TXT > 海外名作 > 《冰风溪谷三部曲(英文版)》作者:[美]R·A·萨尔瓦多【3部完结】 > 03The Halfling's Gem.txt

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作者:美-R·A·萨尔瓦多 当前章节:15463 字 更新时间:2026-6-19 10:59

blue-gray haze of dawn.

The wind rushed past them as they shot into the west, the chariot rocking

wildly from side to side, up and down. Bruenor fought frantically to hold his

course; Catti-brie fought frantically just to hold on. The sides wobbled, the

back dipped and climbed, and once they even spun in a complete vertical circle,

though it happened so fast - luckily - that neither of the riders had time to

fall out!

A few minutes later, a single thundercloud loomed ahead of them. Bruenor saw

it, and Catti-brie yelled a warning, but the dwarf hadn't mastered the

subtleties of driving the chariot well enough to do anything about their course.

They blew through the darkness, leaving a hissing steam tail in their wake, and

rocketed out above the cloud.

And then Bruenor, his face glistening with wetness, found the measure of the

reins. He leveled off the chariot's course and put the rising sun behind his

right shoulder. Catti-brie, too, found her footing, though she still clung

tightly to the chariot's rail with one hand, and to the dwarf's heavy cloak with

the other.

* * *

The silver dragon rolled over onto its back lazily, riding the morning winds

with its legs - all four - crossed over it and its sleepy eyes half closed. The

good dragon loved its morning glide, leaving the bustle of the world far below

and catching the sun's untainted rays above the cloud level.

But the dragon's marvelous orbs popped open wide when it saw the fiery

streak rushing at it from the east. Thinking the flames to be the forerunning

fires of an evil red dragon, the silver swooped around into a high cloud and

poised to ambush the thing. But the fury left the dragon's eyes when it

recognized the strange craft, a fiery chariot, with just the helm of the driver,

a one-horned contraption, sticking above the front of the carriage and a young

human woman standing behind, her auburn locks flying back over her shoulders.

Its huge mouth agape, the silver dragon watched as the chariot sped past.

Few things piqued the curiosity of this ancient creature, who had lived so very

many years, but it seriously considered following this unlikely scene.

A cool breeze wafted in then and washed all other thoughts from the silver

dragon's mind. "Peoples," it muttered, rolling again onto its back and shaking

its head in disbelief.

* * *

Catti-brie and Bruenor never even saw the dragon. Their eyes were fixed

squarely ahead, where the wide sea was already in sight on the western horizon,

blanketed by a heavy morning mist. A half-hour later, they saw the high towers

of Waterdeep to the north and moved out from the Sword Coast and over the water.

Bruenor, getting a better feel of the reins, swung the chariot to the south and

dropped it low.

Too low.

Diving into the gray shroud of mist, they heard the lapping of the waves

below them and the hiss of steam as the spray hit their fiery craft.

"Bring her up!" Catti-brie yelled. "Ye're too low!"

"Need to be low!" Bruenor gasped, fighting the reins. He tried to mask his

incompetence, but he fully realized that they were indeed too close to the

water. Struggling with all his might, he managed to bring the chariot up a few

more feet and level it off. "There," he boasted. "Got it straight, and got it

low."

He looked over his shoulder at Catti-brie. "Need to be low," he said again

into her doubting expression. "We have to see the durn ship to find it!"

Catti-brie only shook her head.

But then they did see a ship. Not the ship, but a ship nonetheless, looming

up in the mist barely thirty yards ahead.

Catti-brie screamed - Bruenor did, too - and the dwarf fell back with the

reins, forcing the chariot upward at as steep an angle as possible. The ship's

deck rolled out below them.

And the masts still towered above them!

If all the ghosts of every sailor who had ever died on the sea had risen

from their watery graves and sought vengeance on this particular vessel, the

lookout's face would not have held a truer expression of terror. Possibly he

leaped from his perch - more likely he toppled in fright - but either way, he

missed the deck and dropped safely into the water at the very last second before

the chariot streaked past his crow's nest and nipped the top of the mainmast.

Catti-brie and Bruenor composed themselves and looked back to see the tip of

the ship's mast burning like a single candle in the gray mist.

"Ye're too low," Catti-brie reiterated.

11

Hot Winds

The Sea Sprite cruised easily under clear blue skies and the lazy warmth of

the southern Realms. A strong trade wind kept its sails filled, and only six

days after their departure from Baldur's Gate, the western tip of the Tethyr

Peninsula was already in sight - a journey that normally took more than a week.

But a wizard's call traveled faster still.

Captain Deudermont took the Sea Sprite down the center of Asavir's Channel,

trying to keep a safe distance from the peninsula's sheltered bays - bays that

often held pirates poised for passing merchant vessels - and also cautious to

keep a healthy gap of water between his ship and the islands on his west: the

Nelanther, the infamous Pirate Isles. The captain felt safe enough in the

crowded sea lane, with the banner of Calimport flying above his craft and the

sails of several other merchant ships dotting the horizon every so often both in

front of and behind the Sea Sprite.

Using a common merchant's trick, Deudermont closed in on a vessel and

shadowed its course, keeping the Sea Sprite in its wake. Less maneuverable and

slower than the Sea Sprite and flying the flag of Murann, a lesser city on the

Sword Coast, this second ship would provide a much easier target to any pirates

in the area.

Eighty feet above the water, taking a turn in the crow's nest, Wulfgar had

the clearest view of the deck of the ship ahead. With his strength and agility,

the barbarian was fast becoming quite a sailor, eagerly taking his turn at every

job alongside the rest of the crew. His favorite duty was the crow's nest,

though it was a tight fit for a man of his size. He was at peace in the warm

breeze and solitude. He rested against the mast, using one hand to block out the

daytime glare, and studied the crew's activities on the ship ahead.

He heard the front ship's lookout call something down, though he couldn't

make out the words, then saw the crew rushing about frantically, most heading

for the prow to watch the horizon. Wulfgar jolted upright and leaned over the

nest, straining his eyes to the south.

* * *

"How do they feel, having us in tow?" Drizzt, standing beside Deudermont on

the bridge, asked the captain. While Wulfgar had been building a rapport working

beside the crew, Drizzt had struck a solid friendship with the captain. And

realizing the value of the elf's opinions, Deudermont gladly shared his

knowledge of his station, and of the sea, with Drizzt. "Do they understand their

role as fodder?"

"They know our purpose in shadowing them, and their captain - if he is an

experienced sailor - would do the same if our positions were reversed,"

Deudermont replied. "Yet we bring them an extra measure of safety as well. Just

having a ship from Calimport in sight will deter many of the pirates."

"And perhaps they feel that we would come to their aid in the face of such

an attack?" Drizzt was quick to ask.

Deudermont knew that Drizzt was interested in discovering if the Sea Sprite

would indeed go to the other ship's aid. Drizzt had a strong streak of honor in

him, Deudermont understood, and the captain, of similar morals, admired him for

it. But Deudermont's responsibilities as the captain of a vessel were too

involved for such a hypothetical situation. "Perhaps," he replied.

Drizzt let the line of questioning end, satisfied that Deudermont kept the

scales of duty and morality in proper balance.

"Sails to the south!" came Wulfgar's call from above, bringing many of the

Sea Sprite's crew to the forward rail.

Deudermont's eyes went to the horizon, then to Wulfgar. "How many?"

"Two ships!" Wulfgar called back. "Running north and even, and wide apart!"

"Port and starboard?" Deudermont asked.

Wulfgar took a close measure of the intercepting course then affirmed the

captain's suspicions. "We will pass between them!"

"Pirates?" Drizzt asked, knowing the answer.

"So it would seem," the captain replied. The distant sails came into view to

the men on the deck.

"I see no flag," one of the sailors near the bridge called to the captain.

Drizzt pointed to the merchant ship ahead. "Are they the target?"

Deudermont nodded grimly. "So it would seem," he said again.

"Then let us close up with them," the drow said. "Two against two seems a

fairer fight."

Deudermont stared into Drizzt's lavender eyes and was almost stunned by

their sudden gleam. How could the captain hope to make this honorable warrior

understand their place in the scenario? The Sea Sprite flew Calimport's flag,

the other ship, Murann's. The two were hardly allies.

"The encounter may not come to blows," he told Drizzt. "The Murann vessel

would be wise to surrender peacefully."

Drizzt began to see the reasoning. "So flying Calimport's flag holds

responsibilities as well as benefits?"

Deudermont shrugged helplessly. "Think of the thieves' guilds in the cities

you have known," he explained. "Pirates are much the same an unavoidable

nuisance. If we sail in to fight, we would dispel any self-restraint the pirates

hold upon themselves, most probably bringing more trouble than need be."

"And we would mark every ship under Calimport's flag sailing the Channel,"

Drizzt added, no longer looking at the captain, but watching the spectacle

unfold before him. The light dropped from his eyes.

Deudermont, inspired by Drizzt's grasp of principles - a grip that would not

allow such acceptance of rogues - put a hand on the elf's shoulder. "If the

encounter comes to blows," the captain said, drawing Drizzt's gaze back to his

own, "the Sea Sprite will join the battle."

Drizzt turned back to the horizon and clapped Deudermont's hand with his

own. The eager fire returned to his eyes as Deudermont ordered the crew to stand

ready.

The captain really didn't expect a fight. He had seen dozens of engagements

such as this, and normally when the pirates outnumbered their intended victim,

the looting was accomplished without bloodshed. But Deudermont, with so many

years of experience on the sea, soon realized that something was strange this

time. The pirate ships kept their course wide, passing too far abreast of the

Murann ship to board it. At first, Deudermont thought the pirates meant to

launch a distance strike - one of the pirate vessels had a catapult mounted to

its afterdeck - to cripple their victim, though the act seemed unnecessary.

Then the captain understood the truth. The pirates had no interest in the

Murann ship. The Sea Sprite was their target.

From his high perch, Wulfgar, too, realized that the pirates were sailing

right by the lead ship. "Take up arms!" he cried to the crew. "They aim for us!"

"You may indeed get your fight," Deudermont said to Drizzt. "It seems that

Calimport's flag will not protect us this time."

To Drizzt's night-attuned eyes, the distant ships appeared as no more than

tiny black dots in the glare of the shining water, but the drow could make out

what was happening well enough. He couldn't understand the logic of the pirates'

choice, though, and he had a strange feeling that he and Wulfgar might be

somehow connected to the unfolding events. "Why us?" he asked Deudermont.

The captain shrugged. "Perhaps they have heard a rumor that one of

Calimport's ships will be laden with a valuable cargo."

The image of the fireballs exploding in the night sky over Baldur's Gate

flashed in Drizzt's mind. A signal? he wondered again. He couldn't yet put all

of the pieces together, but his suspicions led him invariably to the theory that

he and Wulfgar were somehow involved in the pirates' choice of ships.

"Do we fight?" he started to ask Deudermont, but he saw that the captain was

already laying the plans.

"Starboard!" Deudermont told the helmsman. "Put us west to the Pirate Isles.

Let us see if these dogs have a belly for the reefs!" He motioned another man to

the crow's nest, wanting Wulfgar's strength for the more important duties on the

deck.

The Sea Sprite bit into the waves and bowed low in a sharp right turn. The

pirate vessel on the east, now the farthest away, cut its angle to pursue

directly while the other, the bulkier of the two, kept its course straight, each

second bringing the Sea Sprite closer for a shot of its catapult.

Deudermont pointed to the largest of the few islands visible in the west.

"Skim her close," he told the helmsman, "but ware the single reef. Tide's low,

and she should be visible."

Wulfgar dropped to the deck beside the captain.

"On that line," Deudermont ordered him. "You've the mainmast. If I bid you

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