The wedding itself was a simple ceremony, marred only by a minor incident as Newt surprised the guests with an illusion of a huge red dragon. They soon returned to the hall, and everything proceeded according to plan.
As winter closed in, Corwell bundled snugly against the world. Cheery fires glowed in every hearth, none more cheery than the blaze lighting the great fireplace of Caer Corwell. Once again the Ffolk sensed that their only enemies were natural ones, foes with which they had long coped successfully.
The great bulk of Caer Allisynn, the floating fortress,
DARKWELL
stood at the shore of the firth throughout the winter though heavy surf made access to the keep impossible. With the coming of spring, swimmers found the massive structure at rest firmly on the bottom.
The underwater exploration of the ancient building, smaller than Caer Corwell but more finely constructed, occupied the king for most of the summer, and the queen as well, until her pregnancy made such excursions dangerous. The relics of ancient glory, including volumes of lore from the time of Cymrych Hugh, would keep the bards and scribes busy for years.
The line of Kendricks received an addition in the autumn with the birth of the Princess Alicia. By late winter, yet another royal heir was expected.
Peace with the North became a fact of the land. The combined skills of the seafaring northmen and the craftsmanship of the Ffolk proved clearly useful to both peoples, and the recent military accomplishments of the Ffolk served as additional deterrence against any future raids.
The land itself did not change drastically. The blasted areas of Myrloch Vale gradually returned to normal. The fields continued to be worked with hoof and plow, but their area was considerably enlarged. The wild places grew smaller and fewer, though they still existed. The memory of the goddess remained with the land and the Ffolk, but the changing of eras had begun.
There were those, including the High King, who felt that perhaps this increased use of the land was not a bad thing, that perhaps it was merely the sign of fortuitous progress. Certainly this represented the view of the goddess Chaun-tea, and through her blessing came many years of bounty from the land.
And many healthy children to the Ffolk.
34O
341
ACKNOWLEDGMENTS
The creation of the Moonshae Trilogy has been a joyous task for the past few years, but it has not been mine alone. I am grateful for the opportunity to thank some of those who have contributed their energies.
Foremost has been the work of three talented editors who have helped shape the trilogy from its inception to its final form. Pat McGilligan, Mary Kirchoff, and Bill Larson have each provided invaluable aid and criticism to the books. Jim Ward has also been a source of wonderful ideas and (brutally) honest evaluations of manuscripts.
I owe thanks also to a team of British game designers, Graeme Morris, Phil Gallagher, and Jim Bambra. While the work we collaborated upon never came to be, some of its ingredients went on to become the Darkwalker.
Also to Jeff Grubb and Ed Greenwood, who found a place for my islands in the Forgotten Realms and made them welcome there.
And finally to Mike Cook and Lorraine Williams, for seeing these tales published.
Douglas Niles
THE AUTHOR
Douglas Niles is a Wisconsin native and former high school teacher who now writes and designs games for TSR, Inc. His game designs include THE HUNT FOR RED OCTOBER? a boardgame based on Tom Clancy's novel of the same name, ONSLAUGHT? DRAGONLANCE?adventure modules, and the ADVANCED DUNGEONS & DRAGONS?BATTLESYSTEM1" game, which won the 1985 H.G. Wells Award for best miniatures rules. He has written numerous interactive books and nearly two dozen role-playing modules. This is his third novel.
He lives in Delavan, Wisconsin, with his wife Chris, children Allison and David, and a 180-pound Saint Berla-brador named Yukon.
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