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作者:美-斯蒂芬·金 当前章节:15407 字 更新时间:2026-6-22 03:06

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The Dark Tower V

Wolves of the Calla

Stephen King

ILLUSTRATED BY

Bernie Wrightson

Does not include Bernie Wrightson's 12 full-color illustrations, which will appear in the finished book.

THE DARK TOWER V:

WOLVES OF THE CALLA

The publication of Wolves of the Calla, the first of the final three books in the Dark Tower series, is the most anticipated event in

Stephen King's legendary career.

The world's bestselling author returns to his beloved Dark Tower series—an epic, inspired by The Lord of the Rings, that King

initiated more than thirty years ago. Now, Scribner and Donald M. Grant Publishers Inc. present the fifth installment of the series in

a handsome edition, complete with twelve full-color illustrations by acclaimed comic book/fantasy artist Bernie Wrightson.

Wolves of the Calla continues the adventures of Roland, the last gunslinger and survivor of a civilized world that has "moved on."

Roland's quest is ka, an inevitable destiny—to reach and perhaps save the Dark Tower, which stands at the center of everywhere

and everywhen. This pursuit brings Roland, with the three others who've joined his quest, to Calla Bryn Sturgis, a town in the

shadow of Thunderclap, beyond which lies the Dark Tower. Before advancing, however, they must face the evil wolves of

Thunderclap, who threaten to destroy the Calla by abducting its young.

With the recent mainstream success of the Harry Potter books, Robert Jordan's The Wheel of Time, and the Lord of the Rings film

trilogy, serial fantasy is bigger than ever—and the exciting, action-packed Wolves of the Calla, delivered in a beautiful, illustrated

edition, is sure to be an enormous treat for fans both new and old.

Stephen King is the author of more than forty books, all of them worldwide bestsellers. Among his most recent are From a Buick 8,

Everything's Eventual, and Dreamcatcher. He lives in Bangor, Maine, with his wife, novelist Tabitha King.

CONTENTS

The Final Argument

Prologue: Roont

Part 1: ToDash -- Chapter I: The Face on the Water

Chapter II: New York Groove

Chapter III: Mia

Chapter IV: Palaver

Chapter V: OVERHOLSER

Chapter VI: The Way of the Eld

Chapter VII: Todash

Part Two: Telling Tales -- Chapter I: The Pavilion

Chapter II: Dry Twist

Chapter III: The Priest's Tale (New York)

Chapter IV: The Priest's Tale Continued (Highways in Hiding)

Chapter V: The Tale of Gray Dick

Chapter VI: Gran-pere's Tale

Chapter VII: Nocturne, Hunger

Chapter VIII: Took's Store; The Unfound Door

Chapter IX: The Priest's Tale Concluded (Unfound)

Part Three: The Wolves -- Chapter I: Secrets

Chapter II: The Dogan, Part I

Chapter III: The Dogan, Part 2

Chapter IV: The Pied Piper

Chapter V: The Meeting of the Folken

Chapter VI: Before the Storm

Chapter VII: The Wolves

Epilogue: The Doorway Cave

Author's Note

Author's Afterword

Copyright

Scan and Proof Notes

This book is for Frank Muller, who hears the voices in my head.

The finished book will include twelve full-color illustrations by Bernie Wrightson. A list of the illustrations

will appear on this page.

Contents -Prev / Next

The Final Argument

Wolves of the Calla is the fifth volume of a longer tale inspired by Robert Browning's narrative poem "Childe

Roland to the Dark Tower Came." The sixth, Song of Susannah, will be published in 2004. The seventh and

last, The Dark Tower, will be published later that same year.

The first volume, The Gunslinger, tells how Roland Deschain of Gilead pursues and at last catches Walter,

the man in black— he who pretended friendship with Roland's father but actually served the Crimson King in

far-off End-World. Catching the half-human Walter is for Roland a step on the way to the Dark Tower, where

he hopes the quickening destruction of Mid-World and the slow death of the Beams may be halted or even

reversed. The subtitle of this novel is RESUMPTION.

The Dark Tower is Roland's obsession, his grail, his only reason for living when we meet him. We learn of

how Marten tried, when Roland was yet a boy, to see him sent west in disgrace, swept from the board of the

great game. Roland, however, lays Marten's plans at nines, mostly due to his choice of weapon in his

manhood test.

Steven Deschain, Roland's father, sends his son and two friends (Cuthbert Allgood and Alain Johns) to the

seacoast barony of Mejis, mostly to place the boy beyond Walter's reach. There Roland meets and falls in

love with Susan Delgado, who has fallen afoul a witch. Rhea of the Coos is jealous of the girl's beauty, and

particularly dangerous because she has obtained one of the great glass balls known as the Bends o' the

Rainbow… or the Wizard's Glasses. There are thirteen of these in all, the most powerful and dangerous being

Black Thirteen. Roland and his friends have many adventures in Mejis, and although they escape with their

lives (and the pink Bend o' the Rainbow), Susan Delgado, the lovely girl at the window, is burned at the

stake. This tale is told in the fourth volume, Wizard and Glass. The subtitle of this novel is REGARD.

In the course of the tales of the Tower we discover that the gunslinger's world is related to our own in

fundamental and terrible ways. The first of these links is revealed when Jake, a boy from the New York of

1977, meets Roland at a desert way station long years after the death of Susan Delgado. There are doors

between Roland's world and our own, and one of them is death. Jake finds himself in this desert way station

after being pushed into Forty-third Street and run over by a car. The car's driver was a man named Enrico

Balazar. The pusher was a criminal sociopath named Jack Mort, Walter's representative on the New York

level of the Dark Tower.

Before Jake and Roland reach Walter, Jake dies again… this time because the gunslinger, faced with an

agonizing choice between this symbolic son and the Dark Tower, chooses the Tower. Jake's last words before

plunging into the abyss are "Go, then—there are other worlds than these."

The final confrontation between Roland and Walter occurs near the Western Sea. In a long night of palaver,

the man in black tells Roland's future with a Tarot deck of strange device. Three cards—the Prisoner, the

Lady of Shadows, and Death ("but not for you, gunslinger")—are especially called to Roland's attention.

The Drawing of the Three (subtitled RENEWAL) begins on the shore of the Western Sea not long after

Roland awakens from his confrontation with Walter. The exhausted gunslinger is attacked by a horde of

carnivorous "lobstrosities," and before he can escape, he has lost two fingers of his right hand and has been

seriously infected. Roland resumes his trek along the shore of the Western Sea, although he is sick and

possibly dying.

On his walk he encounters three doors standing freely on the beach. These open into New York at three

different whens. From 1987, Roland draws Eddie Dean, a prisoner of heroin. From 1964, he draws Odetta

Susannah Holmes, a woman who lost her legs when a sociopath named Jack Mort pushed her in front of a

subway train. She is the Lady of Shadows, with a violent "other" hidden in her brain. This hidden woman, the

violent and crafty Detta Walker, is determined to kill both Roland and Eddie when the gunslinger draws her

into Mid-World.

Roland thinks that perhaps he has drawn three in just Eddie and Odetta, since Odetta is really two

personalities, yet when Odetta and Detta merge as one into Susannah (largely thanks to Eddie Dean's love

and courage), the gunslinger knows it's not so. He knows something else, as well: he is being tormented by

thoughts of Jake, the boy who spoke of other worlds at the time of his death.

The Waste Lands, subtitled REDEMPTION, begins with a paradox: to Roland, Jake seems both alive and

dead. In the New York of the late 1970s, Jake Chambers is haunted by the same question: alive or dead?

Which is he? After killing a gigantic bear named either Mir (so called by the old people who went in fear of

it) or Shardik (by the Great Old Ones who built it), Roland, Eddie, and Susannah backtrack the beast and

discover the Path of the Beam known as Shardik to Maturin, Bear to Turtle. There were once six of these

Beams, running between the twelve portals which mark the edges of Mid-World. At the point where the

Beams cross, at the center of Roland's world (and all worlds), stands the Dark Tower, the nexus of all where

and when.

By now Eddie and Susannah are no longer prisoners in Roland's world. In love and well on the way to

becoming gunslingers themselves, they are full participants in the quest and follow Roland, the last seppe-sai

(death-seller), along the Path of Shardik, the Way of Maturin.

In a speaking ring not far from the Portal of the Bear, time is mended, paradox is ended, and the real third is

drawn. Jake reenters Mid-World at the end of a perilous rite where all four—Jake, Eddie, Susannah, and

Roland—remember the faces of their fathers and acquit themselves honorably. Not long after, the quartet

becomes a quintet, when Jake befriends a billy-bumbler. Bumblers, which look like a combination of badger,

raccoon, and dog, have a limited speaking ability. Jake names his new friend Oy.

The way of the pilgrims leads them toward the city of Lud, where the degenerate survivors of two old

factions carry on an endless conflict. Before reaching the city, in the little town of River Crossing, they meet

a few ancient survivors of the old days. They recognize Roland as a fellow survivor of those days before the

world moved on, and honor him and his companions. The Old People also tell them of a monorail train which

may still run from Lud and into the waste lands, along the Path of the Beam and toward the Dark Tower.

Jake is frightened by this news but not surprised; before being drawn from New York, he obtained two books

from a bookstore owned by a man with the thought-provoking name of Calvin Tower. One is a book of

riddles with the answers torn out. The other, Charlie the Choo-Choo, is a children's story with dark echoes of

Mid-World. For one thing, the word char means death in the High Speech Roland grew up speaking in

Gilead.

Aunt Talitha, the matriarch of River Crossing, gives Roland a silver cross to wear, and the travelers go their

course. While crossing the dilapidated bridge which spans the River Send, Jake is abducted by a dying (and

very dangerous) outlaw named Gasher. Gasher takes his young prisoner underground to the Tick-Tock Man,

the last leader of the faction known as the Grays.

While Roland and Oy go after Jake, Eddie and Susannah find the Cradle of Lud, where Blaine the Mono

awakes. Blaine is the last above ground tool of a vast computer system that lies beneath Lud, and Blaine has

only one remaining interest: riddles. It promises to take the travelers to the monorail's final stop… if they can

pose it a riddle it cannot solve. Otherwise, Blaine says, their trip will end in death: charyou tree.

Roland rescues Jake, leaving the Tick-Tock Man for dead. Yet Andrew Quick is not dead. Half-blind,

hideously wounded about the face, he is rescued by a man who calls himself Richard Fannin. Fannin,

however, also identifies himself as the Ageless Stranger, a demon of whom Roland has been warned.

The pilgrims continue their journey from the dying city of Lud, this time by monorail. The fact that the actual

mind run-ning the mono exists in computers falling farther and farther behind them will make no difference

one way or the other when the pink bullet jumps the decaying tracks somewhere along the Path of the Beam

at a speed in excess of eight hundred miles an hour. Their one chance of survival is to pose Blaine a riddle

which the computer cannot answer.

At the beginning of Wizard and Glass, Eddie does indeed pose such a riddle, destroying Blaine with a

uniquely human weapon: illogic. The mono comes to a stop in a version of Topeka, Kansas, which has been

emptied by a disease called "superflu." As they recommence their journey along the Path of the Beam (now

on an apocalyptic version of Interstate 70), they see disturbing signs, ALL HAIL THE CRIMSON KING,

advises one. WATCH FOR THE WALKING DUDE, advises another. And, as alert readers will know, the

Walkin Dude has a name very similar to Richard Fannin.

After telling his friends the story of Susan Delgado, Roland and his friends come to a palace of green glass

which has been constructed across 1-70, a palace that bears a strong resemblance to the one Dorothy Gale

sought in The Wizard of Oz. In the throne-room of this great castle they encounter not Oz the Great and

Terrible but the Tick-Tock Man, the great city of Lud's final refugee. With Tick-Tock dead, the real Wizard

steps forward. It's Roland's ancient nemesis, Marten Broadcloak, known in some worlds as Randall Flagg, in

others as Richard Fannin, in others as John Farson (the Good Man). Roland and his friends are unable to kill

this apparition, who warns them one final time to give up their quest for the Tower ("Only misfires against

me, Roland, old fellow," he tells the gunslinger), but they are able to banish him.

After a final trip into the Wizard's Glass and a final dreadful revelation—that Roland of Gilead killed his own

mother, mistaking her for the witch named Rhea—the wanderers find themselves once more in Mid-World

and once more on the Path of the Beam. They take up their quest again, and it is here that we will find them

in the first pages of Wolves of the Calla.

This argument in no way summarizes the first four books of the Tower cycle; if you have not read those

books before commencing this one, I urge you to do so or to put this one aside. These books are but parts of a

single long tale, and you would do better to read them from beginning to end rather than starting in the

middle.

"Mister, we deal in lead." —Steve McQueen, in The Magnificent Seven

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